添加 Test2.txt

This commit is contained in:
2026-03-03 15:35:18 +08:00
parent d73c8b8ad3
commit cf530483d4

366
Test2.txt Normal file
View File

@@ -0,0 +1,366 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
using System.Text.RegularExpressions;
using NPOI.SS.UserModel;
using NPOI.XSSF.UserModel;
using UnityEngine;
using UnityEditor;
using UnityEditor.Compilation;
public class ExcelToEntityGenerator : EditorWindow
{
private static string ExcelFolder = "Assets/Data/Excels";
private static string ScriptsFolder = "Assets/Scripts/Data";
private static string AssetFolder = "Assets/Data/Containers";
public static void LoadAll(string excelFolder, string scriptsFolder, string assetFolder)
{
ExcelFolder = excelFolder;
ScriptsFolder = scriptsFolder;
AssetFolder = assetFolder;
// 确保输出目录存在
if (!Directory.Exists(ScriptsFolder)) Directory.CreateDirectory(ScriptsFolder);
if (!Directory.Exists(AssetFolder)) Directory.CreateDirectory(AssetFolder);
// 加载所有 Excel 文件
var allData = ExcelBatchLoader.LoadAllXlsxFiles(ExcelFolder);
if (allData.Count == 0)
{
Debug.LogWarning("未找到任何 .xlsx 文件");
return;
}
// 为每个文件生成数据行类和容器类
foreach (var kv in allData)
{
string fileName = kv.Key; // 不含扩展名
var sheet = kv.Value[0]; // 只处理第一个工作表
// 解析字段信息
IRow nameRow = sheet.GetRow(0);
IRow typeRow = sheet.GetRow(1);
List<FieldInfo> fields = ParseFieldInfo(nameRow, typeRow);
// 生成数据行类
string rowClassPath = $"{ScriptsFolder}/{fileName}Container.cs";
var rowClassContent = GenerateRowClass(fields, fileName, rowClassPath);
// 生成容器类
string containerClassPath = $"{ScriptsFolder}/{fileName}Container.cs";
GenerateContainerClass(fileName, containerClassPath, rowClassContent);
}
AssetDatabase.SaveAssets();
AssetDatabase.Refresh();
}
public static void CreateAllContainers()
{
// 重新加载 Excel 文件(此时数据行类已编译)
var allData = ExcelBatchLoader.LoadAllXlsxFiles(ExcelFolder);
foreach (var kv in allData)
{
string fileName = kv.Key;
var sheet = kv.Value[0];
CreateContainerFromSheet(sheet, fileName);
}
AssetDatabase.SaveAssets();
AssetDatabase.Refresh();
Debug.Log("所有 ScriptableObject 容器已生成完毕");
}
private static List<FieldInfo> ParseFieldInfo(IRow nameRow, IRow typeRow)
{
List<FieldInfo> fields = new List<FieldInfo>();
for (int i = 0; i < nameRow.LastCellNum; i++)
{
string rawName = nameRow.GetCell(i)?.ToString()?.Trim();
string rawType = typeRow.GetCell(i)?.ToString()?.Trim();
if (string.IsNullOrEmpty(rawName) || string.IsNullOrEmpty(rawType))
continue;
string fieldName = SanitizeName(rawName);
string fieldType = MapType(rawType); // 映射为C#类型字符串
fields.Add(new FieldInfo { Name = fieldName, RawType = rawType, Type = fieldType });
}
return fields;
}
private static string SanitizeName(string name)
{
// 移除非法字符,并确保首字母大写
string sanitized = Regex.Replace(name, @"[^a-zA-Z0-9_]", "");
if (string.IsNullOrEmpty(sanitized)) return "Field";
return char.ToUpper(sanitized[0]) + sanitized.Substring(1);
}
private static string MapType(string typeStr)
{
switch (typeStr.ToLower())
{
case "int": return "int";
case "float": return "float";
case "bool": return "bool";
case "string": return "string";
case "intlist": return "List<int>";
case "floatlist": return "List<float>";
case "boollist": return "List<bool>";
case "stringlist": return "List<string>";
default: return "string";
}
}
private static string GenerateRowClass(List<FieldInfo> fields, string className, string outputPath)
{
StringBuilder sb = new StringBuilder();
sb.AppendLine("//由程序自动生成");
sb.AppendLine("using System;");
sb.AppendLine("using System.Collections.Generic;");
sb.AppendLine("using UnityEngine;");
sb.AppendLine();
sb.AppendLine("[System.Serializable]");
sb.AppendLine($"public class {className}");
sb.AppendLine("{");
foreach (var field in fields)
{
sb.AppendLine($" public {field.Type} {field.Name};");
}
sb.AppendLine("}");
// WriteFile(outputPath, sb.ToString());
return sb.ToString();
}
private static void GenerateContainerClass(string rowClassName, string outputPath, string rowClassContent)
{
string containerName = rowClassName + "Container";
StringBuilder sb = new StringBuilder();
// sb.AppendLine("using System.Collections.Generic;");
// sb.AppendLine("using UnityEngine;");
sb.AppendLine(rowClassContent);
sb.AppendLine();
sb.AppendLine("[CreateAssetMenu(fileName = \"" + containerName + "\", menuName = \"Data/" + containerName + "\")]");
sb.AppendLine($"public class {containerName} : ScriptableObject");
sb.AppendLine("{");
sb.AppendLine($" public List<{rowClassName}> items;");
sb.AppendLine("}");
WriteFile(outputPath, sb.ToString());
}
private static void WriteFile(string path, string content)
{
// 如果文件已存在,删除后重新创建(避免残留)
if (File.Exists(path))
{
File.Delete(path);
}
File.WriteAllText(path, content, Encoding.UTF8);
}
private static void CreateContainerFromSheet(ISheet sheet, string fileName)
{
try
{
// 获取已编译的类型
string rowClassName = fileName;
string containerClassName = fileName + "Container";
System.Reflection.Assembly assembly = System.Reflection.Assembly.Load("Assembly-CSharp");
Type rowType = assembly.GetType(rowClassName);
Type containerType = assembly.GetType(containerClassName);
if (rowType == null || containerType == null)
{
Debug.LogError($"无法找到类型: {rowClassName} 或 {containerClassName},请检查编译是否成功");
return;
}
// 解析字段信息(与生成类时一致)
IRow nameRow = sheet.GetRow(0);
IRow typeRow = sheet.GetRow(1);
List<FieldInfo> fields = ParseFieldInfo(nameRow, typeRow);
// 创建容器实例
ScriptableObject container = ScriptableObject.CreateInstance(containerType);
if (container == null)
{
Debug.LogError($"无法创建容器实例: {containerClassName}");
return;
}
// 获取 items 字段并创建 List<T>
System.Reflection.FieldInfo itemsField = containerType.GetField("items");
Type listType = typeof(List<>).MakeGenericType(rowType);
object listInstance = Activator.CreateInstance(listType);
// 遍历数据行从第3行开始索引2
for (int rowIdx = 2; rowIdx <= sheet.LastRowNum; rowIdx++)
{
IRow dataRow = sheet.GetRow(rowIdx);
if (dataRow == null) continue;
// 创建数据行对象
object rowObj = Activator.CreateInstance(rowType);
bool hasData = false; // 标记该行是否有有效数据
for (int i = 0; i < fields.Count; i++)
{
var field = fields[i];
var cell = dataRow.GetCell(i);
string cellValue = cell?.ToString()?.Trim();
if (string.IsNullOrEmpty(cellValue)) continue;
hasData = true;
// 转换并赋值
object convertedValue = ConvertValue(cellValue, field.RawType);
System.Reflection.FieldInfo rowField = rowType.GetField(field.Name);
if (rowField != null)
{
rowField.SetValue(rowObj, convertedValue);
}
}
if (hasData)
{
// 添加到列表
listType.GetMethod("Add").Invoke(listInstance, new[] { rowObj });
}
}
// 将列表赋值给容器
itemsField.SetValue(container, listInstance);
// 保存资产
string assetPath = $"{AssetFolder}/{fileName}Container.asset";
// 如果已存在,先删除
if (File.Exists(assetPath))
{
AssetDatabase.DeleteAsset(assetPath);
}
AssetDatabase.CreateAsset(container, assetPath);
Debug.Log($"生成容器资产: {assetPath}");
}
catch (Exception e)
{
Debug.LogError($"处理文件 {fileName} 时出错: {e.Message}\n{e.StackTrace}");
}
}
private static object ConvertValue(string value, string rawType)
{
string lowerType = rawType.ToLower();
try
{
switch (lowerType)
{
case "int":
return int.Parse(value);
case "float":
return float.Parse(value);
case "bool":
return bool.Parse(value);
case "string":
return value;
case "intlist":
return ParseList<int>(value, int.Parse);
case "floatlist":
return ParseList<float>(value, float.Parse);
case "boollist":
return ParseList<bool>(value, bool.Parse);
case "stringlist":
return ParseList<string>(value, s => s);
default:
return value;
}
}
catch (Exception e)
{
Debug.LogWarning($"转换值 '{value}' 到类型 {rawType} 失败: {e.Message},使用默认值。");
return GetDefaultValue(rawType);
}
}
private static List<T> ParseList<T>(string value, Func<string, T> parser)
{
List<T> list = new List<T>();
if (string.IsNullOrEmpty(value)) return list;
string[] parts = value.Split(new[] { '#' }, StringSplitOptions.RemoveEmptyEntries);
foreach (string part in parts)
{
try
{
list.Add(parser(part.Trim()));
}
catch
{
// 忽略解析失败的项
}
}
return list;
}
private static object GetDefaultValue(string rawType)
{
switch (rawType.ToLower())
{
case "int": return 0;
case "float": return 0f;
case "bool": return false;
case "string": return "";
case "intlist": return new List<int>();
case "floatlist": return new List<float>();
case "boollist": return new List<bool>();
case "stringlist": return new List<string>();
default: return null;
}
}
private class FieldInfo
{
public string Name;
public string RawType; // Excel中的原始类型标识
public string Type; // 映射后的C#类型字符串
}
}
public static class ExcelBatchLoader
{
public static Dictionary<string, List<ISheet>> LoadAllXlsxFiles(string directoryPath, SearchOption searchOption = SearchOption.TopDirectoryOnly)
{
var result = new Dictionary<string, List<ISheet>>();
if (!Directory.Exists(directoryPath))
{
Debug.LogError($"目录不存在: {directoryPath}");
return result;
}
string[] files = Directory.GetFiles(directoryPath, "*.xlsx", searchOption);
foreach (string filePath in files)
{
try
{
using (FileStream fs = new FileStream(filePath, FileMode.Open, FileAccess.Read))
{
IWorkbook workbook = new XSSFWorkbook(fs);
List<ISheet> sheets = new List<ISheet>();
for (int i = 0; i < workbook.NumberOfSheets; i++)
{
sheets.Add(workbook.GetSheetAt(i));
}
var fileName = Path.GetFileNameWithoutExtension(filePath);
result[fileName] = sheets;
}
}
catch (Exception e)
{
Debug.LogError($"加载文件失败: {filePath}\n{e.Message}");
}
}
return result;
}
}